

Oh and BTW, I'm going to move this thread to the coordination tools sub-forum, it probably won't get much more traffic there, but it'll keep (Navisworks) things nice n' tidy together-like. this isn't in a coord or client meeting) untick collision then "force" your way through.ĮDIT Or, you could skip the selection set altogether and just select the door you want to go through and hide it in the view as you go? If you're not fussed about looking like a clumsy navigator (i.e. If your doors have nested panels (or some other native, unique parameter) you could create a selection set to hide them in view (in truth, you could "just" hide an entire door, frame, warts n' all) doors) to enable them to pass through unrestricted (but that's beyond me and I've always found Navisworks documentation wanting) and either way, my perfectly-acceptable-excuse for not learning as much is that I've always preferred to keep the doors in-view, but "simply" open them instead, which obviously requires some pretty nifty doors that have open-able-in-3D panels, which requires you to do pre-export adjustment in Revit. do you turn the doors off? if so how ? :There are a number of ways to do - some clever people employ scripts based on proximity to hide elements (i.e. do you turn the doors off? if so how ? :īut how do you get in the building. nwd)Sorted that but how do you get in the building. *at this point I tend to adjust the FOV 110 = a close approximation of human FOVĮDIT Corrections & a fun little file added (change file extension from. and remember, you can use the walk tool, the viewcube, and/or the arrow keys to move around, the scrollwheel to look up and down (save switching to "look") and further refine your settings (walk speed, "avatar" height & width, vertical-axis, etc) in Options. have a "base" in your exterior - otherwise you'll descend forever (since there's nothing to stop you freefalling) - I sometimes add such a base (in the absence of modelled context) pre-export.


rvt) into Manage, set your view to perspective,* and select "walk"on the "viewpoint" tab - which will ungrey the options for gravity, collision and crouch.īefore you toggle gravity and try to start walking - make sure you're either, a.
